Friday 13th June 2025
- Previous Session: Session 15
- Next Session: Session 17 - AirDnD 2025
Attendees
-
Raphael - Dungeon Master
-
Zuzanna
Key Notes
Session Notes
- Go through the Plum door.
- Smells of piss
- Human piss
- Door in a wall at end of cul de sac
- Narrow houses
- Bottoms of buildings
- Talk to the guy, so drunk
- Abductor uses lay on hands to cure medicine to remove his alcohol
- Where am I, hasn’t been sober in years.
- Confirms that we’re in AUrora
- Staggers away, we follow him to tavern
- The Kettle
- Very hot and steamy inside
- Giant fire in middle of mead hall
- Wyvern/drake/gargole of sorts above the fire inhaling the smoke
- Food court for beer
- Yarheek is with us
- On a table there is a group of 3 gnomes dressed in black considering documents and maps
- Tansy goes over to group
- As they go over, overhear one say “I don’t care if its valuable, it’s for the cause.”
- Ship parts you say?
- We’re archietcs, they’re lying
- Assumes the be theives, but novices
- The Bloodhound Gang
- Did elric send you?
- Zu manages to get a manifest passes into a warehouse
- Good going into warehouse
- Some of the lines are futures, coming into/out of the warehouse
- 2 letter codes, TC, GW, CS
- Warehouse where futures are being taken into or out of. At least one more future is arriving in the warehouse.
- Plan is to scope out the warehouse.
- They introduce
- Pip Cogright
- Zara Sparkfuse
- Nyx
- Head out along alleyways along the warren, come out by junction between upper warren and hollow cradle
- Head towards Tidemarket, near Red Shore, point out a warehouse
- Across 2 floors
- Tansy and Ruth ask Gnomes to go over information under the guise of fininalising the
- Future Liberation Front - FLFs
- Liberate Futures - Futures
- Creatures that are are spirits/sprites
- Evil Criminal of Commerce
- Locked them in warehouses
- Sell/Rent out to give people prophercies
- Information is the most valuable resource of Aroura
- Castellan - running the futures operations
- CT - Coin Turner
- GW - Gold Wright
- Arcana Check from Dnor - There are lots of different types of spirits, power of certain domains e.g. time, nothing you’ve ever met, perhaps related to fey.
- Perception check
- Steady flow of goods into our out of the warehouse
- Big metal boxes, each one has two guards
- Probably 14/15 guards inside warehouse at any time
- Some people come into main office, merchants, agents etc.
- Some have a badge, round with black wedge on right, siver on the left.
- Dnor finds a grating underwater.
- Yarhek notices a window has been board up at ground level
- Sun begins to set.