Welcome to the Fey Isles

  • The Fey Isles are an archipelago featuring all of the following and more: ancient Fey wars, mysterious sky islands, serene Elven ecologies, beautiful coastal cities; terrifyingly experimental Gnomish airships; and vast subterranean libraries! They’re inspired by the art of Studio Ghibli, the worlds of Ursula K. Le Guin’s Earthsea and Diana Wynne Jones’ Magicians of Caprona and Howl’s Moving Castle, and classic D&D settings like Ebberon and Forgotten Realms.
  • Your characters are all members of the Larksong Archive, a guild of adventurer archivists, cartographers, scholars, and explorers. Clients in need of the Larks’ unique talents send jobs to the Archive, which any member can claim and perform. Perhaps someone needs a mysterious island mapped, an ancient Fey artefact recovered, or a rival scholar’s plots foiled. Sometimes the jobs are legal… and sometimes less so. With completed jobs come glory, riches, and, of course, the respect of clients - who may ask you to complete even more challenging tasks!
  • As you play, you might begin to uncover greater secrets about the world of the Fey Isles, and begin to discover who else in these lands is searching for hidden, forgotten knowledge.
  • Your character may have joined the Archive for a multitude of reasons: profit; fame; a zeal for discovery; a side hustle while fulfilling some personal quest; duty; a love of knowledge; or perhaps you’re just sticking by your friend.
  • All the characters have a shared base of operations - a small castle on a island, about the size of an office building, called Pinion. Who made the island float, where it’s floating, and how to control it are all questions you may be able to answer one day. In the meantime, it floats slowly around the world of the Fey Isles, perhaps following some pre-programmed path. Luckily, Pinion has a large library and a magical door on the ground floor, which leads to a number of locations with a simple twist of the handle. One of these is is the Birdhouse in the city of Diadell, the great library and headquarters for the Larksong Archive. Other locations seem to become accessible for a while on the door and then disappear, subject to ineffable whims.
  • See ”Spindar Giltshire’s Guide to the Fey Isles” for information on the Nations and Peoples of the Fey Isles, and also the page on Deities.

Map of The Fey Isles

Play style

  • Our play style is loosely based on Ben Robbins’ West Marches.
  • Players keep each other updated through a Signal chat. Not on the Signal chat? Ask us!
  • Players have the responsibility to:
    • Organise the time for the next session with the DM
    • Decide who is coming
    • Decide what they’ll be doing, based on a ‘job board’ of possible adventure hooks shared by the DM
    • Tell the DM well ahead of time so they can plan
    • Share their adventure notes, or at least a general outline, with the Signal chat.
  • Players do not have to:
    • All come to every session!
  • The DM has the responsibility to:
    • Be reasonably flexible, to run adventures when players can make it
    • Give the players useful advice outside of sessions to help them decide which adventure hooks to pursue
    • Help the players tell rad stories!

Levelling up

  • We use a simple XP system: at the end of a session, every character present gets 100 XP. Once you’ve got enough XP to advance to the next level, level up and reset your XP to 0.
LevelXP needed to reach next level
3300
4400
5500
6600
nn*100
LevelTotal XP at level
1-
2100
3300
4600
51000
61500
72100
82800
93600
104500